The Rest of the Skills…

March 12, 2015

Pistol – Dagger

Allows the character to use single-shot foam dart blaster as a firearms physical rep. Must be single handed and use a manual spring powered firing system.

Pistol – Rapier

Allows the character to use manually-loaded multiple round foam dart blaster as a firearms physical rep (either Smart AR or revolver). Must be single handed and use a manual spring powered firing system.

Pistol – Sword

Allows the character to use magazine-fed foam dart blaster as a firearms physical rep. Must be single handed and use a manual spring powered firing system.

Remove Confusion

By spending five minutes consoling a character and two Plot Points, character may remove the Confusion status on another character. 

Resilience

By spent one Plot Point, the character may ignore the pain of a Graze or downgrade an Injury to a Graze during any period.

Rifle – Bastard

Allows the character to use a magazine- fed foam dart blaster as a firearms physical rep. Must be two handed and use a manual spring powered firing system.

Rifle – Claymore

Allows the character to use manually-loaded multiple round foam dart blaster as a firearms physical rep (either Smart AR or revolver). Must be two handed and use a manual spring powered firing system.

Rumormonger

Allows player to go to logistics and add a message to the rumor mill and to read what has been added thus far. Rumourmonger does not ensure rumors are true and players are encouraged to add rumors that are part truth, part falsehood.

Sacrifice

A character may declare sacrifice and accept a mortal wound on behalf of another character within arms reach and in their forward 180 degree arc line of sight. All combat must cease and the character may Monologue for thirty seconds after which they die. 

Close Mortal Wound cannot prevent this death but player may role play the attempt as long as they do not interrupt the Monologue.

Safe From Harm

By declaring “Stay your hand!” and using three Plot Points, a player may extend their hand, palm out and fingers splayed, and they may walk or stand without being harmed.  

This does not prevent others from speaking or fighting one another, necessarily, but represents the user making their position and protected status clear. Imagine the disguised king shedding his cloak or the general reminding a pike man of their ranks.

Another player may pay five Plot Points to ignore another player’a use of this skill for the rest of the scene, but doing so may have severe social repercussions.

Serve Drink

For every Plot Point spent, character may serve two drinks of at least 16oz and spend ten minutes conversing with their targets. Each target served this way, up to six, may disregard any Grazes on them.

The serving player may also spend ten minutes conversing with one target, each of them consuming a drink of at least 16oz. For each Plot Point they spend, their target gains one.

Set Injury

By spending one Plot Point and five minutes putting an Injury to rights, a character may reduce one injury to a Graze. If interrupted the Injury remains and the Plot Point is expended. 

Soothesayer

By spending two Plot Points and going to logistics, a character may gain cryptic insight into the intents, location, or prior actions of one character. The exact musing will not be a direct answer, but it will be true.

Steal

A character may speak to a marshal and declare their intent to use steal. By spending one Plot Point they quickly but blatantly may walk up to their target and declare “Steal” and take one visible item. Running is then advised.

Spending three Plot Points instead allows the player to specify which object they want and where it is, even if it is not visible, and stand next to the target for a full minute. After which the marshal will allow the thief to get away before walking up to retrieve the object, if it is where the thief believed. 

If they did not have the right location or the object is not reasonably steal-able (held in hand, locked container, etc), there is no effect. Target is unaware they have been stolen from.

Stealth

With two Plot Points and by crossing their arms in front of them, a character may move in darkness, unseen, up to a quick walk’s pace.

Another player may ignore this effect by spending three Plot Points per target. If they point out the target and call “There”, they may also negate that target’s use of stealth for three minutes.

Throwing Knives

Allows the character to use a contact safe foam throwing knife phys rep without a solid core. Throwing knives come in sets of eight. They maybe be used as melee knives if the character also has the Knife skill.

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One Response to “The Rest of the Skills…”

  1. Dalen said

    And now you got me composing a dramatic poetic monologue for the otherwise silent bodyguard, at the moment of that character’s no less dramatic Sacrifice. Thank you, Kittie.

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